![]() There will be adds throughout the battle, including shotgunners, snipers and standard assault rifle grunts. You'll need to communicate and you can't just hunker down in one place. It's not just a matter of a wave battle, though there are some simple raid-like mechanics at play. Like the tank in Falcon's Lost, the final Dragon's Nest room features a firetruck. Fight your way through the next room, then on to the final room of the Incursion for the major battle, activating the laptops as you pass. When all the bosses and adds are down, collect the loot (each of the horsemen has a loot drop chance) and head down the elevator shaft. Pestilence will then be ripe for picking off, with the other two bosses still some distance off. This also means the bosses will trot towards you in a comparatively manageable fashion take down Death as quick as you can, using headshots to sun him, and you'll have some time to focus on the other three as they approach. One good way to tackle this encounter is to climb the short stairs to a catwalk with some cover overlooking the area, where you can use abilities in relative peace and comfort. ![]() More adds spawn as each of the four bosses go down, so it's worthwhile clearing each wave -or at least the nearest mobs - before you knock off the next boss. They spawn in the four corners of the carpark, and will be joined by adds - so keep an eye out for those Technician's robots again. Once all the mobs are down you'll face the area bosses, the Horsemen of the Apocalypse (Death, Pestilence, War and Famine). If they get behind you and your team is bunched together, they can easily wipe your whole group. ![]() Be warned that these set the ground on fire when they blow up, so you must keep them under control. In the first area you'll encounter a mob of Cleaners of all unit types, including an upgraded version of the Technician with a remote controlled incendiary robot. The carpark is broken into multiple areas, each with a sort of mini-boss enemy among the foes you'll encounter. Once you get to the carpark the Incursion kicks off properly. The next room is just a matter of patiently picking off enemies as you cross to the stairs and reach the roof. With the weaker units down you can focus on fire on the flamethrowers one at a time, back-pedalling along the corridor until they're down. Because this first encounter takes place in a corridor with little cover, the quickest and safest way through is to target the tanks on the flamethrowers immediately in the confined space, this is devastating on enemy ranks. When the doors blow up things begin to heat up, ah ha ha, with a bunch of flamethrower units among the enemies that come pouring out - so mind out for that rather than rushing straight in. This gives you time to catch your breath and reposition between knots of foes.ĭragon's Nest begins simply enough with a short climb and a trot to the objective. Although the Cleaners field some powerful units, they don't rely as heavily on shotgun rushes as other factions in The Division - so that's one less thing to worry about. The Dragon's Nest Incursion should take about 15 to 20 minutes on first playthrough on Hard difficulty, and involves some slightly more involved play and mechanics than The Division's previous efforts.ĭragon's Nest has you going up against the Cleanders. To help you triumph over your foes, Arekkz has provided a video guide, and we've summarised his insights below. The Division Underground DLC introduces a new Incursion called Dragon's Nest, and it's not as straightforward as its arguably disappointing precursors. ![]() The Division has a new end-game challenge, and it's a little more complicated than past efforts. ![]()
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